分析:
边界层用于确定每个游戏层的边界,以便区分不同游戏层
这里设置为(屏幕宽,140)Edge.h
#include <iostream>
#include <cocos2d.h>
using namespace cocos2d;
class Edge:public Node {
public:
virtual bool init();
CREATE_FUNC(Edge);
};
Edge.cpp#include “Edge.h”
bool Edge::init(){
Node::init();
Size visibleSize = Director::getInstance()->getVisibleSize();
Size s = Size(visibleSize.width,140);
setContentSize(s);
setPhysicsBody(PhysicsBody::createEdgeBox(s));
return true;
}
暂时的效果(留意边界)