WebCamTexture:网络摄像头材质
WebCamTexture.Play() 播放;
WebCamTexture.Pause() 暂停;
WebCamTexture.Stop() 停止;
//经测试此代码可以使用,当你绑定到游戏物体时尽可以了、
using unityEngine;
using System.Collections;
public class Test : MonoBehaviour {
public string deviceName;//这个虽然public,但无需为其绑定变量,直接运行,默认调用,显示本地摄像机的名称
WebCamTexture webCam;
// Use this for initialization
void Start () {
WebCamDevice[] devices = WebCamTexture.devices;
deviceName = devices[0].name;
webCam = new WebCamTexture(deviceName, 400, 300, 12);
renderer.material.mainTexture = webCam;
webCam.Play();
}
// Update is called once per frame
void Update () {
}
}
WebCamTexture.Play() 播放;
WebCamTexture.Pause() 暂停;
WebCamTexture.Stop() 停止;
//经测试此代码可以使用,当你绑定到游戏物体时尽可以了、
using unityEngine;
using System.Collections;
public class Test : MonoBehaviour {
public string deviceName;//这个虽然public,但无需为其绑定变量,直接运行,默认调用,显示本地摄像机的名称
WebCamTexture webCam;
// Use this for initialization
void Start () {
WebCamDevice[] devices = WebCamTexture.devices;
deviceName = devices[0].name;
webCam = new WebCamTexture(deviceName, 400, 300, 12);
renderer.material.mainTexture = webCam;
webCam.Play();
}
// Update is called once per frame
void Update () {
}
}