上一课我们主要给游戏增加了一个暂停功能,具体说就是游戏层中右上角添加一个按钮,用于暂停游戏功能的实现。本篇创建游戏开始界面,用于选择开始游戏还是退出游戏。
开发环境
Win64 : vs2010
Cocos2d-x v3.4Final
TexturePackerGUI
MapEdit
简单的做一个开始界面.
我们需要:
背景
按钮
开始界面的背景,本例中使用一张已经做好的图片作为背景.
按钮放上3个,分别是:
开始游戏
游戏设置
结束游戏
回调Scene来处理它们
代码
other
GameStart
.h
#ifndef _GAME_START_SCENE_H_#define _GAME_START_SCENE_H_#include USING_NS_CC;
//#include "LevelChooseLayer.h"#include "GameScene.h"#include "ui/CocosGUI.h"#include "BarrierLayer.h"using namespace ui;class GameStartScene :public Layer{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void StartGameCallBack(Ref *pSender , Widget::TouchEventType type);
void SettingCallBack(Ref *pSender , Widget::TouchEventType type);
void CloseGameCallBack(Ref *pSender , Widget::TouchEventType type); CREATE_FUNC(GameStartScen`
);
};
#endif
.cpp
#include "GameStartScene.h"#include "PopupLayer.h"Scene* GameStartScene::createScene()
{
auto scene = Scene::create();
auto Layer = GameStartScene::create();
scene->addChild(Layer);
return scene;
}bool GameStartScene ::init()
{
bool ret = false; do { Size visibleSize = Director::getInstance()->getVisibleSize();
auto blackground = Sprite::create("blackground.png");
addChild(blackground);
blackground->setPosition(Vec2(visibleSize.width/2,visibleSize.height/2));
auto start_button = Button::create("button.png");
start_button->setTitleText("Start");
start_button->setTitleFontName("微软雅黑");
start_button->setTitleFontSize(16);
start_button->setPosition(Vec2(visibleSize.width/2,visibleSize.height*0.75));
start_button->addTouchEventListener(CC_CALLBACK_2(GameStartScene::StartGameCallBack,this));
addChild(start_button);
auto setting_button = Button::create("button.png");
setting_button->setTitleText("Set");
setting_button->setTitleFontName("微软雅黑");
setting_button->setTitleFontSize(16);
setting_button->setPosition(Vec2(visibleSize.width/2,visibleSize.height*0.5));
setting_button->addTouchEventListener(CC_CALLBACK_2(GameStartScene::SettingCallBack,this));
addChild(setting_button);
auto close_button = Button::create("button.png");
close_button->setTitleText("End");
close_button->setTitleFontName("微软雅黑");
close_button->setTitleFontSize(16);
close_button->setPosition(Vec2(visibleSize.width/2,visibleSize.height*0.25));
close_button->addTouchEventListener([=](Ref* pSender , Widget::TouchEventType type)
{
switch (type)
{ case cocos2d::ui::Widget::TouchEventType::ENDED: Director::getInstance()->end();
break;
}
});
addChild(close_button);
ret = true;
} while(0);
return ret;
}void GameStartScene::StartGameCallBack(Ref *pSender , Widget::TouchEventType type){ CCLOG("StartGame");
switch (type)
{ case cocos2d::ui::Widget::TouchEventType::ENDED: Director::getInstance()->replaceScene(TransitionCrossFade::create(0.5f,GameScene::createScene()));
break;
}
}void GameStartScene::SettingCallBack(Ref *pSender , Widget::TouchEventType type){
}void GameStartScene::CloseGameCallBack(Ref *pSender , Widget::TouchEventType type){
switch (type)
{ case cocos2d::ui::Widget::TouchEventType::ENDED: Director::getInstance()->end();
break;
}
}
需要注意的:
Director::getInstance()->end();
结束整个游戏
而下面这2段代码功能相同,只是一个是直接在后面添加并编写当前回调函数,另一个是回调已经写好的函数
1close_button->addTouchEventListener([=](Ref* pSender , Widget::TouchEventType type) { switch (type) { case cocos2d::ui::Widget::TouchEventType::ENDED: Director::getInstance()->end(); break; } });
以下代码实际上并未使用
void GameStartScene::CloseGameCallBack(Ref *pSender , Widget::TouchEventType type)
{
switch (type)
{ case cocos2d::ui::Widget::TouchEventType::ENDED:
Director::getInstance()->end();
break;
}
}
这一句调用已经写好的Scene切换动画来实现切换
1Director::getInstance()->replaceScene(TransitionCrossFade::create(0.5f,GameScene::createScene()));
最后特比特别注意:
switch (type)
本人在使用过程中忘了添加按键判定,由于Button点击一次有2种状态,Began和Ended.
导致在点击一次的情况下函数调用了2次,这种低级错误卡了我半个小时.
望各位特别关注,Button不是Menu,自己写回调代码需要注意.
AppDelegate
当游戏刚开始,希望载入的是GameStartScene而不是GameScene,需要在AppDelegate中修改它,当然最上方需要包含GameStartScene
- .cpp
#include "GameStartScene.h"...
auto scene = GameStartScene::createScene();
director->runWithScene(scene);
结果
结语
本篇非常简单的创建了一个开始界面,下篇通过ScrollView创建关卡选择界面。(为什么不用PageView?需要触摸回弹并利用ScrollView动画回弹效果)