返回名称为 name
的动画状态。
using UnityEngine;
using System.Collections;
public class ExampleScript : MonoBehaviour
{
public Animation anim;
void Start()
{
// Get the walk animation state and set its speed
anim["walk"].speed = 2.0f;
// Get the run animation state and set its weight
anim["run"].weight = 0.5f;
}
}