public AnimationState this[string] ;

Description

返回名称为 name 的动画状态。


using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public Animation anim;

void Start() { // Get the walk animation state and set its speed anim["walk"].speed = 2.0f;

// Get the run animation state and set its weight anim["run"].weight = 0.5f; } }