public uint GetVersion ();

Description

返回资源后处理器的版本。

重新编译脚本时,如果检测到版本变化,系统将重新导入与此资源后处理器关联的资源。


    class TexturePostProcessor : AssetPostprocessor
{
    // Bump this number to make textures reimport after modifying the post processor below.
    private uint m_Version = 0;
    public override uint GetVersion() {return m_Version;}

public void OnPostprocessTexture(Texture2D tex) { Color[] pix = tex.GetPixels(); for (int i = 0; i < pix.Length; i++) { pix[i] = pix[i] * 0.5f; } tex.SetPixels(pix); tex.Apply(true, true); } }