将资源分配给其他资源捆绑包时调用的处理程序。
Add this function in a subclass to get a notification after the assetBundle name for the asset changes.
using UnityEngine;
using UnityEditor;
public class MyAllPostprocessor : AssetPostprocessor
{
public void OnPostprocessAssetbundleNameChanged(string assetPath, string previousAssetBundleName, string newAssetBundleName)
{
Debug.Log("Asset " + assetPath + " has been moved from assetBundle " + previousAssetBundleName + " to assetBundle " + newAssetBundleName + ".");
}
}