要播放的默认 AudioClip。
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour
{
public AudioClip otherClip;
IEnumerator Start()
{
AudioSource audio = GetComponent<AudioSource>();
audio.Play();
yield return new WaitForSeconds(audio.clip.length);
audio.clip = otherClip;
audio.Play();
}
}