音频源的音高。
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour
{
public int startingPitch = 4;
public int timeToDecrease = 5;
AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
audioSource.pitch = startingPitch;
}
void Update()
{
if (audioSource.pitch > 0)
audioSource.pitch -= Time.deltaTime * startingPitch / timeToDecrease;
}
}