Behaviour.isActiveAndEnabled

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public bool isActiveAndEnabled ;

Description

已调用启用的 Behaviour。

在 Behaviour 启用时为 true,禁用时为 false。


using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public Image pauseMenu;

public void Update() { //Checks if the object is enabled. if (pauseMenu.isActiveAndEnabled) { //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled). Debug.Log("Enabled"); } } }