已调用启用的 Behaviour。
在 Behaviour 启用时为 true,禁用时为 false。
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour
{
public Image pauseMenu;
public void Update()
{
//Checks if the object is enabled.
if (pauseMenu.isActiveAndEnabled)
{
//If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled).
Debug.Log("Enabled");
}
}
}