另一个包围盒是否与该包围盒交叠?
检查该包围盒是否与另一个包围盒接触。如果边界之间存在交叠,这会返回一个设置为 true 的布尔值。
//Attach this script to an empty GameObject. Create 2 more GameObjects and attach a Collider component on each. Choose these as the "My Object" and "New Object" in the Inspector.
//This script allows you to move your main GameObject left to right. If it intersects with the other, it outputs the message to the Console.
using UnityEngine;
public class BoundsIntersectExample : MonoBehaviour
{
public GameObject m_MyObject, m_NewObject;
Collider m_Collider, m_Collider2;
void Start()
{
//Check that the first GameObject exists in the Inspector and fetch the Collider
if (m_MyObject != null)
m_Collider = m_MyObject.GetComponent<Collider>();
//Check that the second GameObject exists in the Inspector and fetch the Collider
if (m_NewObject != null)
m_Collider2 = m_NewObject.GetComponent<Collider>();
}
void Update()
{
//If the first GameObject's Bounds enters the second GameObject's Bounds, output the message
if (m_Collider.bounds.Intersects(m_Collider2.bounds))
{
Debug.Log("Bounds intersecting");
}
}
}