将 position
从世界空间变换为视口空间。
视口空间是标准化的、相对于摄像机的空间。摄像机左下角为 (0,0),右上角为 (1,1)。z 位置为与摄像机的距离,采用世界单位。
// Finds out whether target
is on the left or right side of the screen
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public Transform target;
Camera cam;
void Start()
{
cam = GetComponent<Camera>();
}
void Update()
{
Vector3 viewPos = cam.WorldToViewportPoint(target.position);
if (viewPos.x > 0.5F)
print("target is on the right side!");
else
print("target is on the left side!");
}
}