碰撞体是不是触发器?
触发器不向传入 Rigidbody 注册碰撞,而是在刚体进入或退出触发器体积时发送 OnTriggerEnter、OnTriggerExit 和 OnTriggerStay 消息 。
using UnityEngine;
public class Example : MonoBehaviour
{
Collider m_ObjectCollider;
void Start()
{
//Fetch the GameObject's Collider (make sure they have a Collider component)
m_ObjectCollider = GetComponent<Collider>();
//Here the GameObject's Collider is not a trigger
m_ObjectCollider.isTrigger = false;
//Output whether the Collider is a trigger type Collider or not
Debug.Log("Trigger On : " + m_ObjectCollider.isTrigger);
}
void OnMouseDown()
{
//GameObject's Collider is now a trigger Collider when the GameObject is clicked. It now acts as a trigger
m_ObjectCollider.isTrigger = true;
//Output to console the GameObject’s trigger state
Debug.Log("Trigger On : " + m_ObjectCollider.isTrigger);
}
}