碰撞体使用的材质。
如果碰撞体共用材质, 则它将复制该材质,然后将其分配到该碰撞体。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public float dynFriction;
public float statFriction;
public Collider coll;
void Start() {
coll = GetComponent<Collider>();
coll.material.dynamicFriction = dynFriction;
coll.material.staticFriction = statFriction;
}
}