这两个碰撞对象的相对线性速度(只读)。
// Play a sound when we hit an object with a big velocity
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
void OnCollisionEnter(Collision collision)
{
if (collision.relativeVelocity.magnitude > 2)
audioSource.Play();
}
}