The specific points of contact with the incoming Collider2D.
另请参阅:Collider2D 类。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public GameObject explosion;
void OnCollisionEnter2D(Collision2D coll)
{
// If a missile hits this object
if (coll.transform.tag == "Missile")
{
Debug.Log("HIT!");
// Spawn an explosion at each point of contact
foreach (ContactPoint2D missileHit in coll.contacts)
{
Vector2 hitPoint = missileHit.point;
Instantiate(explosion, new Vector3(hitPoint.x, hitPoint.y, 0), Quaternion.identity);
}
}
}
}