碰撞中涉及的传入对象的 Transform。
另请参阅:Transform 类。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void OnCollisionEnter2D(Collision2D collision2D)
{
//If the object we collided with was an Asteroid.
if (collision2D.transform.name == "Asteroid")
{
//Sets this object as the new parent of the Transform of the object involved in the collision.
collision2D.transform.SetParent(gameObject.transform);
}
}
}