纹理中像素数据的格式(只读)。
用于确定纹理的格式。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Cubemap c;
void Example() {
if (c != null)
Debug.Log(c.format);
else
Debug.Log("No cubemap was assigned, please assing one on the inspector.");
}
}