用于字体显示的材质。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
private bool flag = false;
private float rate = 1;
private TextMesh t;
void Update() {
t = transform.GetComponent<TextMesh>();
if (Time.time > rate) {
if (flag) {
t.font.material.color = Color.yellow;
flag = false;
} else {
t.font.material.color = Color.red;
flag = true;
}
rate += 1;
}
t.text = "This is a 3D text changing colors!";
}
}