按下控件时的渲染设置。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Texture2D aTexture;
void OnGUI() {
if (!aTexture) {
Debug.LogError("Assign a texture on the editor first");
return;
}
GUI.skin.button.active.background = aTexture;
}
}