type | 要检索的组件的类型。 |
返回 GameObject 中类型为 type
的所有组件。
// Disable the spring on all HingeJoints in this game object
using UnityEngine;
public class GetComponentsExample : MonoBehaviour
{
// Disable the spring on all HingeJoints in this game object
void Start()
{
Component[] hingeJoints;
hingeJoints = GetComponents(typeof(HingeJoint));
foreach (HingeJoint joint in hingeJoints)
joint.useSpring = false;
}
}
通用版本。有关更多详细信息,请参阅通用函数页面。
// Disable the spring on all HingeJoints in this game object
using UnityEngine;
public class GetComponentsExample : MonoBehaviour
{
// Disable the spring on all HingeJoints in this game object
void Start()
{
HingeJoint[] hingeJoints;
hingeJoints = GetComponents<HingeJoint>();
foreach (HingeJoint joint in hingeJoints)
joint.useSpring = false;
}
}
type | 要检索的组件的类型。 |
results | 用于接收这些结果的列表。 |
将 GameObject 中类型为 type
的所有组件均返回到 List results
中。注意,该 results
的类型为 /Component/,而不是已获取组件的类型。
// Disable the spring on all HingeJoints in this game object
using UnityEngine;
using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour
{
// Disable the spring on all HingeJoints in this game object
void Start()
{
// Disable the spring on all HingeJoints in this game object
List<Component> hingeJoints = new List<Component>();
GetComponents(typeof(HingeJoint), hingeJoints);
foreach (HingeJoint joint in hingeJoints)
joint.useSpring = false;
}
}
results | 用于接收这些结果的类型为 T 的列表。 |
将 GameObject 中类型为 type
的所有组件均返回到 List results
中。
// Disable the spring on all HingeJoints in this game object
using UnityEngine;
using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour
{
// Disable the spring on all HingeJoints in this game object
void Start()
{
// Disable the spring on all HingeJoints in this game object
List<HingeJoint> hingeJoints = new List<HingeJoint>();
GetComponents(hingeJoints);
foreach (HingeJoint joint in hingeJoints)
joint.useSpring = false;
}
}