通过 NAT 穿透连接时所需的主机 GUID。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
HostData[] hostData = MasterServer.PollHostList();
foreach (HostData element in hostData) {
Debug.Log(element.gameName + " guid: " + element.guid + "\n");
}
}
}