将对象朝已定义方向推动所施加的力的大小。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>();
joint.targetPosition = new Vector3(0, 0, -10);
JointDrive drive = new JointDrive();
drive.mode = JointDriveMode.Velocity;
drive.maximumForce = Mathf.Infinity;
joint.zDrive = drive;
}
}