朝着已定义方向的橡皮筋拉力的强度。仅当 mode
包含 Position 时使用。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>();
joint.targetPosition = new Vector3(0, 0, -10);
JointDrive drive = new JointDrive();
drive.mode = JointDriveMode.Position;
drive.positionSpring = 20;
joint.zDrive = drive;
}
}