此属性描述可以对光贡献的哪个部分进行烘焙。
If this setting is LightmapBakeType.Realtime
, realtime indirect GI can be precomputed, and then updated at runtime. If this setting is LightmapBakeType.Baked
, this light will be baked and won't be evaluated at runtime. If this setting is LightmapBakeType.Mixed
, this light will be a composition of baked and run time evaluation based on the selected Mixed Light mode in the lighting window's Settings tab.
此属性仅向 Editor 脚本公开。它不在播放模式期间公开。