网格的顶点颜色。
如果没有顶点颜色可用,则返回空数组。
// Sets the vertex color to be red at the y=0 and green at y=1.
// (Note that most built-in Shaders don't display vertex colors. Use one that does, such as a Particle Shader, to see vertex colors)
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
void Start()
{
Mesh mesh = GetComponent<MeshFilter>().mesh;
Vector3[] vertices = mesh.vertices;
// create new colors array where the colors will be created.
Color[] colors = new Color[vertices.Length];
for (int i = 0; i < vertices.Length; i++)
colors[i] = Color.Lerp(Color.red, Color.green, vertices[i].y);
// assign the array of colors to the Mesh.
mesh.colors = colors;
}
}
出于性能原因,请考虑改用 colors32。这会避免颜色中的 字节到浮点数转换,并使用较少的临时内存。