other | 与该碰撞关联的 Collision2D 数据。 |
当传入碰撞体与该对象的碰撞体接触时发送(仅限 2D 物理)。
Further information about the collision is reported in the Collision2D parameter passed during the call. If you don't need this information then you can declare OnCollisionEnter2D without the parameter.
注意:碰撞事件将发送到已禁用的 MonoBehaviours,以便允许启用 Behaviours,以响应碰撞。
另请参阅:Collision2D 类、OnCollisionExit2D、OnCollisionStay2D。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnCollisionEnter2D(Collision2D coll) {
if (coll.gameObject.tag == "Enemy")
coll.gameObject.SendMessage("ApplyDamage", 10);
}
}