msgType | 消息类型。 |
此函数启用新消息,写入有效负载后,应使用 FinishMessage() 完成此消息。
using UnityEngine;
using UnityEngine.Networking;
public class ExampleScript : MonoBehaviour
{
void Start()
{
short myMsgType = 444;
NetworkWriter writer = new NetworkWriter();
writer.StartMessage(myMsgType);
writer.Write("test data");
writer.FinishMessage();
NetworkClient myClient = new NetworkClient();
myClient.Send(writer, 0);
}
}