对象的名称。
Components share the same name with the game object and all attached components.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public GameObject exampleOne;
public GameObject exampleTwo;
public GameObject exampleThree;
void Start()
{
//Sets the name of GameObject One.
exampleOne.name = "Ben";
//Sets the name of GameObject Two.
exampleTwo.name = "Ryan";
//Sets the name of GameObject Three.
exampleThree.name = "Oscar";
//Displays their names in the console.
Debug.Log("The names of these three objects are " + exampleOne.name + exampleTwo.name + exampleThree.name);
}
}