该对象是否存在?
下面的两个示例将给出相同的结果。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
if (rigidbody)
Debug.Log("Rigidbody attached to this transform");
}
}
...等同于...
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
if (rigidbody != null)
Debug.Log("Rigidbody attached to this transform");
}
}