访问粒子系统的发射模块。
不需要将粒子系统模块重新分配回系统;它们是接口而不是独立的对象。
// Create a particle system
// At 2 and 4 secs the number of particles are changed to 100, then 200
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
ParticleSystem ps = GetComponent<ParticleSystem>();
var em = ps.emission;
em.enabled = true;
em.type = ParticleSystemEmissionType.Time;
em.SetBursts(
new ParticleSystem.Burst[]{
new ParticleSystem.Burst(2.0f, 100),
new ParticleSystem.Burst(4.0f, 100)
});
}
}