stream | 要对其启用数据生成的自定义数据流的名称。 |
mode | 要生成的数据的类型。 |
选择要为所选数据流生成的自定义数据的类型。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Start()
{
ParticleSystem ps = GetComponent<ParticleSystem>();
var customData = ps.customData;
customData.enabled = true;
Gradient grad = new Gradient();
grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) });
customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Color);
customData.SetColor(ParticleSystemCustomData.Custom1, grad);
AnimationCurve curve = new AnimationCurve();
curve.AddKey(0.0f, 0.0f);
curve.AddKey(1.0f, 1.0f);
customData.SetMode(ParticleSystemCustomData.Custom2, ParticleSystemCustomDataMode.Vector);
customData.SetVectorComponentCount(ParticleSystemCustomData.Custom2, 1);
customData.SetVector(ParticleSystemCustomData.Custom2, 0, new ParticleSystem.MinMaxCurve(1.0f, curve));
}
}