模拟相对于自定义变换组件的粒子。
using System.Collections;
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public Transform relativeTo;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.simulationSpace = ParticleSystemSimulationSpace.Custom;
main.customSimulationSpace = relativeTo;
}
}