粒子系统的持续时间(以秒为单位)。
This property can only be set when the particle system in not playing.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
void Start()
{
ps = GetComponent<ParticleSystem>();
ps.Stop(); // Cannot set duration whilst particle system is playing
var main = ps.main;
main.duration = 10.0f;
ps.Play();
}
}