控制粒子系统在世界中移动时如何计算其速度。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public ParticleSystemEmitterVelocityMode velocityMode;
void Start()
{
ps = GetComponent<ParticleSystem>();
}
void Update()
{
var main = ps.main;
main.emitterVelocityMode = velocityMode;
}
void OnGUI()
{
velocityMode = (ParticleSystemEmitterVelocityMode)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)velocityMode, new GUIContent[] { new GUIContent("Transform"), new GUIContent("Rigidbody") }, 2);
}
}