要发射的最大粒子数。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public float hSliderValue = 0.0F;
private ParticleSystem ps;
void Start()
{
ps = GetComponent<ParticleSystem>();
}
void Update()
{
var main = ps.main;
main.maxParticles = Mathf.RoundToInt(hSliderValue);
}
void OnGUI()
{
hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F);
}
}