使一些粒子以相反的方向旋转。
设置为介于 0 与 1 之间的值,较高值会使较高比例的粒子以相反方向旋转。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValue = 0.0F;
void Start()
{
ps = GetComponent<ParticleSystem>();
var rot = ps.rotationOverLifetime;
rot.enabled = true;
rot.zMultiplier = 90.0f * Mathf.Deg2Rad;
var psr = GetComponent<ParticleSystemRenderer>();
psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation
}
void Update()
{
var main = ps.main;
main.randomizeRotationDirection = hSliderValue;
}
void OnGUI()
{
hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 1.0F);
}
}