发射时的粒子初始颜色。
另请参阅:MinMaxGradient。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValueR = 0.0F;
public float hSliderValueG = 0.0F;
public float hSliderValueB = 0.0F;
public float hSliderValueA = 1.0F;
void Start()
{
ps = GetComponent<ParticleSystem>();
}
void Update()
{
var main = ps.main;
main.startColor = new Color(hSliderValueR, hSliderValueG, hSliderValueB, hSliderValueA);
}
void OnGUI()
{
GUI.Label(new Rect(25, 40, 100, 30), "Red");
GUI.Label(new Rect(25, 70, 100, 30), "Green");
GUI.Label(new Rect(25, 100, 100, 30), "Blue");
GUI.Label(new Rect(25, 130, 100, 30), "Alpha");
hSliderValueR = GUI.HorizontalSlider(new Rect(95, 45, 100, 30), hSliderValueR, 0.0F, 1.0F);
hSliderValueG = GUI.HorizontalSlider(new Rect(95, 75, 100, 30), hSliderValueG, 0.0F, 1.0F);
hSliderValueB = GUI.HorizontalSlider(new Rect(95, 105, 100, 30), hSliderValueB, 0.0F, 1.0F);
hSliderValueA = GUI.HorizontalSlider(new Rect(95, 135, 100, 30), hSliderValueA, 0.0F, 1.0F);
}
}