发射时粒子围绕 Z 轴的初始旋转。
请注意,该值应以弧度提供。 另请参阅:MinMaxCurve。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValue = 1.0F;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startRotation3D = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation
}
void Update()
{
var main = ps.main;
main.startRotationZ = hSliderValue;
}
void OnGUI()
{
hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 360.0F * Mathf.Deg2Rad);
}
}