一个标志,用于启用为每个轴单独指定粒子大小。
另请参阅:MinMaxCurve。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValueX = 1.0F;
public float hSliderValueY = 1.0F;
public float hSliderValueZ = 1.0F;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startSize3D = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.renderMode = ParticleSystemRenderMode.Mesh;
psr.mesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx");// use a mesh, because billboards have no Z axis size
psr.material = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
var main = ps.main;
main.startSizeXMultiplier = hSliderValueX;
main.startSizeYMultiplier = hSliderValueY;
main.startSizeZMultiplier = hSliderValueZ;
}
void OnGUI()
{
hSliderValueX = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValueX, 0.0F, 360.0F * Mathf.Deg2Rad);
hSliderValueY = GUI.HorizontalSlider(new Rect(25, 75, 100, 30), hSliderValueY, 0.0F, 360.0F * Mathf.Deg2Rad);
hSliderValueZ = GUI.HorizontalSlider(new Rect(25, 105, 100, 30), hSliderValueZ, 0.0F, 360.0F * Mathf.Deg2Rad);
}
}