沿 Z 轴的初始旋转乘数。
如果只想更改整体大小乘数,则此方法比访问整条曲线更加高效。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValue = 1.0F;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startSize3D = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.renderMode = ParticleSystemRenderMode.Mesh;
psr.mesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx");// use a mesh, because billboards have no Z axis size
psr.material = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
var main = ps.main;
main.startSizeZMultiplier = hSliderValue;
}
void OnGUI()
{
hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 10.0F);
}
}