public float startSpeedMultiplier ;

Description

发射时的粒子初始速度的乘数。

如果只想更改整体速度乘数,则此方法比访问整条曲线更加高效。


using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0F;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.startSpeedMultiplier = hSliderValue; }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 10.0F); } }