噪声对粒子大小的影响程度(用作每个粒子大小的乘数)。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValuePositionAmount = 0.0f;
public float hSliderValueRotationAmount = 0.0f;
public float hSliderValueSizeAmount = 0.5f;
void Start()
{
ps = GetComponent<ParticleSystem>();
var noise = ps.noise;
noise.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation
}
void Update()
{
var noise = ps.noise;
noise.enabled = enabled;
noise.positionAmount = hSliderValuePositionAmount;
noise.rotationAmount = hSliderValueRotationAmount;
noise.sizeAmount = hSliderValueSizeAmount;
}
void OnGUI()
{
GUI.Label(new Rect(25, 80, 100, 30), "Position Amount");
GUI.Label(new Rect(25, 120, 100, 30), "Rotation Amount");
GUI.Label(new Rect(25, 160, 100, 30), "Size Amount");
hSliderValuePositionAmount = GUI.HorizontalSlider(new Rect(135, 85, 100, 30), hSliderValuePositionAmount, 0.0f, 5.0f);
hSliderValueRotationAmount = GUI.HorizontalSlider(new Rect(135, 125, 100, 30), hSliderValueRotationAmount, 0.0f, 180.0f);
hSliderValueSizeAmount = GUI.HorizontalSlider(new Rect(135, 165, 100, 30), hSliderValueSizeAmount, 0.0f, 1.0f);
}
}