对每个轴单独设置速控旋转。
禁用时,仅使用 Z 轴旋转曲线。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValue = 1.0f;
void Start()
{
ps = GetComponent<ParticleSystem>();
var rotationBySpeed = ps.rotationBySpeed;
rotationBySpeed.enabled = true;
rotationBySpeed.separateAxes = true;
AnimationCurve curve = new AnimationCurve();
curve.AddKey(0.0f, 0.0f);
curve.AddKey(1.0f, 1.0f);
rotationBySpeed.x = new ParticleSystem.MinMaxCurve(1.0f, curve);
rotationBySpeed.y = 0.0f;
rotationBySpeed.z = 0.0f;
rotationBySpeed.range = new Vector2(1.0f, 5.0f);
var psr = GetComponent<ParticleSystemRenderer>();
psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation
}
void Update()
{
var main = ps.main;
main.startSpeed = hSliderValue;
}
void OnGUI()
{
hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 1.0f, 5.0f);
}
}