Y 轴大小乘数。
如果只想更改整体大小乘数,则此方法比访问整条曲线更加高效。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValueX = 1.0f;
public float hSliderValueY = 1.0f;
public float hSliderValueZ = 1.0f;
void Start()
{
ps = GetComponent<ParticleSystem>();
var sizeBySpeed = ps.sizeBySpeed;
sizeBySpeed.enabled = true;
sizeBySpeed.separateAxes = true;
AnimationCurve curve = new AnimationCurve();
curve.AddKey(0.0f, 0.0f);
curve.AddKey(1.0f, 1.0f);
ParticleSystem.MinMaxCurve minMaxCurve = new ParticleSystem.MinMaxCurve(1.0f, curve);
sizeBySpeed.x = minMaxCurve;
sizeBySpeed.y = minMaxCurve;
sizeBySpeed.z = minMaxCurve;
sizeBySpeed.range = new Vector2(1.0f, 10.0f);
var psr = GetComponent<ParticleSystemRenderer>();
psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, making it easier to see the size
}
void Update()
{
var sizeBySpeed = ps.sizeBySpeed;
sizeBySpeed.xMultiplier = hSliderValueX;
sizeBySpeed.yMultiplier = hSliderValueY;
sizeBySpeed.zMultiplier = hSliderValueZ;
}
void OnGUI()
{
GUI.Label(new Rect(25, 40, 100, 30), "X");
GUI.Label(new Rect(25, 80, 100, 30), "Y");
GUI.Label(new Rect(25, 120, 100, 30), "Z");
hSliderValueX = GUI.HorizontalSlider(new Rect(55, 45, 100, 30), hSliderValueX, 1.0f, 5.0f);
hSliderValueY = GUI.HorizontalSlider(new Rect(55, 85, 100, 30), hSliderValueY, 1.0f, 5.0f);
hSliderValueZ = GUI.HorizontalSlider(new Rect(55, 125, 100, 30), hSliderValueZ, 1.0f, 5.0f);
}
}