指定动画在粒子生命周期内的循环次数。
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float cycleCount = 1.0f;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startLifetimeMultiplier = 2.0f;
var tex = ps.textureSheetAnimation;
tex.enabled = true;
tex.numTilesX = 4;
tex.numTilesY = 2;
}
void Update()
{
var tex = ps.textureSheetAnimation;
tex.cycleCount = (int)cycleCount;
}
void OnGUI()
{
cycleCount = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), cycleCount, 0.1f, 5.0f);
}
}