曲线,用于控制要播放的纹理帧动画的帧。
另请参阅:MinMaxCurve。
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startLifetimeMultiplier = 2.0f;
var tex = ps.textureSheetAnimation;
tex.enabled = true;
tex.numTilesX = 4;
tex.numTilesY = 2;
// A simple ping-pong curve.
AnimationCurve curve = new AnimationCurve();
curve.AddKey(0.0f, 0.0f);
curve.AddKey(0.5f, 1.0f);
curve.AddKey(1.0f, 0.0f);
// Apply the curve.
tex.frameOverTime = new ParticleSystem.MinMaxCurve(1.0f, curve);
}
}