public float frameOverTimeMultiplier ;

Description

随时间变化的帧乘数。

如果只想更改整体随时间变化的帧乘数,则此方法比访问整条曲线更加高效。


using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; tex.frameOverTimeMultiplier = 2.0f; } }