定义纹理在 X 轴上的平铺。
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public ParticleSystemAnimationType animType;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startLifetimeMultiplier = 2.0f;
var tex = ps.textureSheetAnimation;
tex.enabled = true;
tex.numTilesX = 4;
tex.numTilesY = 2;
}
void Update()
{
var tex = ps.textureSheetAnimation;
tex.animation = animType;
}
void OnGUI()
{
animType = (ParticleSystemAnimationType)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)animType, new GUIContent[] { new GUIContent("WholeSheet"), new GUIContent("SingleRow") }, 2);
}
}