配置轨迹以生成法线和切线。借助此数据,场景光照可以通过法线贴图和 Unity 标准着色器或您自己的定制着色器来影响轨迹。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startSize = 0.1f;
var trails = ps.trails;
trails.enabled = true;
trails.generateLightingData = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.trailMaterial = new Material(Shader.Find("Standard"));
}
}