更改生命周期乘数。
如果只想更改整体生命周期乘数,则此方法比访问整条曲线更加高效。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValueLifetime = 1.0f;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow);
main.startSize = 0.1f;
main.startLifetime = 1.5f;
var trails = ps.trails;
trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.trailMaterial = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
var trails = ps.trails;
trails.lifetimeMultiplier = hSliderValueLifetime;
}
void OnGUI()
{
GUI.Label(new Rect(25, 40, 100, 30), "Lifetime");
hSliderValueLifetime = GUI.HorizontalSlider(new Rect(95, 45, 100, 30), hSliderValueLifetime, 0.0f, 1.0f);
}
}